Character development for an internal R&D project. The project was a fantasy adventure game centered around cooperative combat and driven by story.
Development of these characters started with a round of loose sketches. The goal was to present as many groups of four adventures as possible in order to establish a diverse cast of archetypal characters. After discussion and feedback the group was paired down to ten characters. They would become the projects main characters.
During the development I created a mood sketch for each character. They were done in a classic sci-fi/fantasy book cover. Each sketch represents a slice of the world each character came from as well as a hint at who they are and what they do. This collateral art helped convey the direction quickly and facilitate creative discussion for each character.